All GPU's support trilinear resizing for instance, and AviSynth doesn't up till now. And added to the advanced methods, most modern GPU's can do a AntiAliasing stage when resizing, if i'm not mistaking. Default=32
bt: mode. Uses a newer version of DirectX 9.0c so please _read the install instructions_!!!
Go to site The Celestia Motherlode Celestia Images Hosting Search Advanced search Celestia Forums Real-time 3D visualization of space Quick links Unanswered topics Active topics Search The team FAQ Login Register Gives me about 90% CPU so I don't slow down because of either GPU or CPU. The installer will copy d3dx9_30.dll to the right location meaning that it shouldn't be neccesary to run the directx installer if you have Directx 9c installed.
Boulder View Public Profile Find More Posts by Boulder 26th May 2006, 11:06 #398 |Link modsoul Registered User Join Date: Feb 2006 Posts: 41 NOPE. am i doing this all wrong ? Default: ow=bw/2 ,oh=bh/2
wintype: Change the analysis and syntesis window function. G_M_C: The first two versions of fft3dgpu was created with brook. __________________ Get my avisynth filters @ http://www.avisynth.org/tsp/ tsp View Public Profile Visit tsp's homepage!
All rights reserved. Doom9's Forum > Capturing and Editing Video > Avisynth Development fft3dGPU 0.8.2 User Name Remember Me? Buggy and used Brook
Those could be "transferred" to the GPU to gain speed, at least that was my thought. Controls the sharpening. HomeAutoGadgetsHardwareInternetITScienceSoftwareBlogsPolls Submit News Gadgets New ASUS A8Jr Notebook Features ATI's Mobility Radeon X2300 Brandon Hill (Blog) - January 22, 2007 11:15 AM Print Recipient E-mail Please enter a valid E-mail addressPlease learn this here now Or do you think that would be a waste of your time (TSP) to implement?
The clip must be YV12 or YUY2.
sigma and beta has the same meaning as in fft3dfilter. it. well it is allready implemented. Also added support for directx 9.0b 0.44 fft3dgpu can now reset a lost device and continue work.
Rewrote some of the code. http://forum.doom9.org/showthread.php?p=826892 The normal resizers don't seem to have that much overhead relatively, especially DIVX's multithreaded resizers in their codec. Should improve performance when using larger blocksize and precision= 2(by up to 70%). Celestia Forums All times are UTC Delete all board cookies © 2001-2017, Celestia Development Team.
More info at:WikipediaAnandtechTom'sHardwareNvidiaOpenGLOpenGLOzone3DAMD compress tool Read 9873 times Last modified on Wednesday, 28 October 2015 10:37 Tweet Tagged under 3Dc Texture Compression Add comment Name (required) E-mail Website Title Notify me this content Default=2.
sigma2, sigma3, sigma4 If specified controls the sigma value for highest(sigma) to lowest frequency(sigma4). The difference between my version and the "real" 7900GTX is slower mem (512 Mb GDDR3 @ 1250 MHz). Advertisement Recent Posts Please Help Can't figure how to...
where can i find. modsoul View Public Profile Find More Posts by modsoul 26th May 2006, 11:30 #399 |Link modsoul Registered User Join Date: Feb 2006 Posts: 41 ok i renamed fft3dgpu.hlsl to And doing so could gain at least one extra resizing method; Trilinear, wich isnt in AviSynth, but is standard in all GPU's. weblink No, create an account now.
And this all would be bazingly fast, since it is one of the most optimized functions of any GPU. FFT3DGPU is one of the first more "gereral" apps designed to take advantage of the computational power of the GPU. And modern GPU's even have more advanced methods than trilinear allone ("called advanced" or "optimal" or such).
Doesn't work with geforce fx 5xxx card currently. If that doesn't solve the problem write me an bug report (see support) where you include the script used, program used and what GPU, driver version, windows version and directx Renamed ps.hlsl to fft3dgpu.hlsl. Currently the following is not implemented: support for noise pattern.
In this version the next frame is processed while waiting for the GPU to end it's work.
You signed out in another tab or window. I didn't even bother with noise filtering until this GPU filter. Change useFloat16 to precision. check over here Before you start posting please read the forum rules.
Find More Posts by tsp 26th May 2006, 10:50 #396 |Link modsoul Registered User Join Date: Feb 2006 Posts: 41 i ried using this simple scriupt as a beginnig Compression ratio is 4:1 or 2:1 and its been developed for using with normal maps. Last edited by G_M_C; 13th May 2006 at 00:03. A 14.1" WXGA+ (1440x900) display is included along with five USB 2.0 ports, an ExpressCard slot, VGA and DVI connectors and an optional Bluetooth 2.0+EDR.
Changed default for bt to 3 as ff3dfilter
Sourcecode released swaaye View Public Profile Find More Posts by swaaye 15th May 2006, 15:55 #394 |Link tsp Registered User Join Date: Aug 2004 Location: Denmark Posts: 807 You can This would be a usefull function, because a Graphics card has much more advanced functions for resizing than AviSynth. Find More Posts by foxyshadis 13th May 2006, 02:20 #389 |Link G_M_C Registered User Join Date: Feb 2006 Posts: 1,081 Ive been watching GPU programmabillity for some time now,
Egh View Public Profile Find More Posts by Egh 13th May 2006, 02:41 #391 |Link foxyshadis ангел смерти Join Date: Nov 2004 Location: Lost Posts: 9,177 3D renderers, So either you will have to upgrade or try lowering the resolution, precision, bt,bh,bw,ow,oh or use usefloat16=true or mode 0 or 2
So i give the link: http://graphics.stanford.edu/project...gpu/index.html G_M_C View Public Profile Find More Posts by G_M_C 13th May 2006, 02:25 #390 |Link Egh Registered User Join Date: Jun 2005 Add the directx 9.0b version back.